Friday 22 October 2010

The model with material...


I next applied the material to the 3D head. I did this by using the material editor. The 'diffuse colour' option was used and a bitmap (image) was added. To make the skin more life-like and feature a texture i used the same bitmap on the 'bump' option. This allowed all of the imperfections, bumps and spots to become 3D. Here is the model with the added material. I am pleased with how it turned out. Having the actual face material stretched over the 3D head makes it look much better in my opinion. It brings out all the bumps and features on my face. I am happy with the turn out of this.

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