During the scene I want the water to move and look like it is real. To do this I set a key frame at the beginning. This determins where the movement will start. I then opened up the material editor. Under the noise bump there is a usefull function called phase. This determines where the noise will appear. The default is set at 0, so I increased it to 3 and set another set another key frame at frame 100. I then adjust it again to 6 and set another key frame at frame 200. This is the perfect speed for the water to look calm and moving slightly with the wind.

I also rendered anothe scene. this time looking toward the seafront form the pier. I used all the same modeling. I deleted the evening sun omni and inserted a very high up, low light omni that would immatate the moon. I placed a sphere, wrapped in a moon surface, infront of it to make it look realistic. The omni glowed around it and gave the effect of a crisp winters evening by the seafront. Exactly what I was after. The omni also reflected off of the water.
To create the seafront I just used a plane, with a bitmap image of the seafront lights on it. As the water moves, this gives the affect of a busy seafront with glistening lights.

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